// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; using System; public class PhotonCRPG : ModuleRules { public PhotonCRPG(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "ArticyRuntime", "Core", "CoreUObject", "Engine", "InputCore", "SlateCore", "NavigationSystem", "AIModule", "Niagara", "EnhancedInput", "GameplayAbilities", "GameplayTags", "GameplayTasks" }); } }