// Copyright Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"

const FString ItemTypeName[] = { TEXT("全部"), TEXT("消耗品"), TEXT("武器"), TEXT("护甲"), TEXT("道具"), TEXT("收集品"), TEXT("任务物品"), TEXT("杂物") };

DECLARE_LOG_CATEGORY_EXTERN(LogPhotonCRPG, Log, All);
