<root>
	<Volatile>
		<position/>
		<yaw/>
		<pitch> 20 </pitch>
	</Volatile>

	<Interfaces>
		<Interface>			GameObject			</Interface>
	</Interfaces>

	<Properties>
		<spaceUType>
			<Type>			UINT32				</Type>
			<Flags>			CELL_PRIVATE		</Flags>
			<Persistent>	false				</Persistent>
		</spaceUType>

		<spaceKey>
			<Type>			DBID				</Type>
			<Flags>			BASE				</Flags>
			<Persistent>	true				</Persistent>
		</spaceKey>

		<context>
			<Type>			PYTHON				</Type>
			<Flags>			BASE				</Flags>
			<Persistent>	true				</Persistent>
		</context>
	</Properties>

	<BaseMethods>
		<loginToSpace>
			<Arg>		ENTITYCALL		</Arg>
			<Arg>		PYTHON			</Arg>
		</loginToSpace>

		<logoutSpace>
			<Arg>		ENTITY_ID		</Arg>
		</logoutSpace>

		<teleportSpace>
			<Arg>		ENTITYCALL		</Arg>
			<Arg>		POSITION3D		</Arg>
			<Arg>		DIRECTION3D		</Arg>
			<Arg>		PYTHON			</Arg>
		</teleportSpace>

		<onEnter>
			<Arg>		ENTITYCALL		</Arg>
		</onEnter>

		<onLeave>
			<Arg>		ENTITY_ID		</Arg>
		</onLeave>
	</BaseMethods>

	<CellMethods>
		<onEnter>
			<Arg>		ENTITYCALL		</Arg>
		</onEnter>

		<onLeave>
			<Arg>		ENTITY_ID		</Arg>
		</onLeave>
	</CellMethods>
</root>

