<root>
	<Volatile>
		<position/>
	</Volatile>

	<Interfaces>
		<Interface>				GameObject		</Interface>
	</Interfaces>

	<Properties>
		<spawnEntityNO>
			<Type>				UINT32			</Type>
			<Flags>				CELL_PRIVATE	</Flags>
			<Persistent>		true			</Persistent>
		</spawnEntityNO>

		<createToCell>
			<Type>				ENTITYCALL		</Type>
			<Flags>				BASE			</Flags>
			<Persistent>		true			</Persistent>
		</createToCell>
	</Properties>

	<BaseMethods>
	</BaseMethods>

	<CellMethods>
		<onEntityDestroyed>
			<Arg>				ENTITY_NO		</Arg>
		</onEntityDestroyed>
	</CellMethods>
</root>

